Posted by Polygon on Monday, March 15, 2021 14:10:30At CES, Oculus CEO Brendan Iribe said the company is “fully focused on our vision” for its next generation of virtual reality devices.
At this point, he’s been more than half-way through a round of internal meetings and interviews, which has given Oculus a great deal of time to iron out all the details.
Oculus CEO Brian Neff said there are still a few rough edges to iron, like how many cameras are available in each headset and the different hardware that is required to run it, but the headset is already on track to deliver a wide range of experiences.
At the heart of that is the Oculus Rift, which is expected to deliver “high-end performance,” with an OLED display, a high-resolution, wireless camera, an audio controller, a positional tracking system, a motion tracking system and a high field of view.
Oculus has already unveiled a lot of new hardware.
The company’s Rift, for example, features a pair of front-facing cameras and a small headset that’s just for show.
It also has a camera that can take a 360-degree picture of your face.
The Oculus Rift’s new lenses are called Eyefinity, and they’re designed to make the headset look even more like a pair, or even an entire room, rather than just an enclosed area.
These lenses also work with a new camera system called Crescent Bay.
The new camera is designed to be able to record images from different angles, rather like a human’s eyes can do.
Oculus Rift developers are now working on software that will allow developers to create 360-in-3D games.
Iribe, in his presentation, also said that there are a lot more new features coming to Oculus Rift that developers will be able play with over time.
The future of the Oculus VR headset will be a combination of the consumer Rift and a combination or a combination with a PC.
The consumer Rift, of course, will have a built-in processor, and a full-featured computer with all the graphics capabilities of an Oculus Rift.
The computer is expected be a desktop, but Oculus says it plans to have a “PC with integrated graphics, networking, and other hardware” that can run games and “make VR games even more compelling.”
The PC will also be used to store VR content.
Developers will also have a choice of software to run on the PC, but Iribe is still not ready to say exactly which games Oculus will ship with the consumer Oculus Rift headset.
But he said that the Oculus team is working hard to build an ecosystem around games that are both easy to port to the PC and games that can be played anywhere.
Oculus is also working to ship Oculus Rift to developers using SteamVR, an upcoming VR system that will let developers create virtual worlds that run on PCs and on mobile devices.
A lot of people will want to get their hands on a PC and start playing games with it, and that’s what Oculus is focusing on right now.
It has been clear that the consumer headset has a lot to offer, and it looks like there’s a lot going on at Oculus right now, but if you want to learn more about what’s next for Oculus, you can read Polygon’s story about the Oculus rift and the next-generation headset.